Star Wars Roleplaying Game Core Rulebook by Bill SlavicsekThe book is a decent adaptation of D&D3.0 rules to Star Wars. It definitely needs more proofreading; there are many charts that directly conflict other charts, typos, and paragraphs that conflict with other rules throughout the book. Feats are referenced by different names in different places throughout the book and character sheet.
The way this book handles the Force is interesting, though it doesnt entirely feel as fleshed out as I would like for a Star Wars game. Many of the rules feel dependent on the 3.0 framework, though the deviations are typically welcome.
One of those deviations is the use of Force Points, which, aside from being rather limited in use, is one of the most interesting mechanics. It does a wonderful job of making the Dark side of the Force feel more powerful (especially at low levels), while still having drawbacks. The main problem, again, is that Force points are so rarely awarded.
The distinction between which Force Powers became Feats vs which became Skills seems a little blurry to me. I think the system would have benefited from having a point-based Force system where abilities cost points, which replenish over time. The cost of those points could vary depending on how they deviate from your alignment. This would be a much more elegant solution than the one presented here.
The deviations arent all good: having Force powers (here skills) cost vitality points is an interesting mechanic that seems more appropriate for a dark magic game than with the Star Wars universe. Spending health to Force Push someone just doesnt quite jive with me.
Star Wars Reputation system is intriguing, but tying it to class feels restrictive. The idea is that as you become more well-known, you can invoke that to get bonuses on interaction checks like Bluff and Diplomacy. It seems like an attempt to tie a mechanical bonus to something that should be in the realm of roleplay. Certain prestige classes have restrictions on this, like the Bounty Hunter which can only be taken with a high enough Infamy score. The whole thing seems restrictive: sure, a Noble should have more reputation than a Fringer in some contexts. But what about on a slimey space port on Nar Shaddaa?
This rulebook claims it supports three Eras of play, but theres no reason it cant support more. The support just includes key characters and restrictions on which races can be played (no Ewoks pre episode 6, for example.
I also would have loved to see more droid support, including Droids as player characters. I can understand the rationale for not doing it, especially given how heavily the game drew from 3.0. The race section is one of the most transparent areas in terms of D&D origins.
Several of the class features seem redundant or unimportant, like bonuses to buying or selling goods, or only if those goods are illegal. Perhaps this was an attempt to make the characters less heroic than their d&d counterparts, but it just feels a little lackluster.
The opponents section of the book (the monster manual of sorts) is rather diverse in role, having options for crime lords, bounty hunters, and administrators, but is lacking for creatures at low levels. The creature section is also the weakest section of the book in terms out layout.
Theres potential here, and I would love to look at the revised edition that was released 2 years after this one, or the Saga Edition which overthrew that one.
Star wars d20 fillable Character sheet
Included in this is 1. A single page character sheet that includes everything you need during play. A single page tracking sheet to keep track of what you've bought on different trees. Below are some screenshots of the character sheet filled out there is also a pdf of a filled out version in the zip. And before people call me out on the credits used, they had the base option selected.
The sheets look great, but there is a big problem with them; they can't be saved with filled information. I can assure you, the sheets can be saved with entered data. The problem most likely lay in the particular program you are using to view them. Many pdf viewers even Adobe Reader do not allow or have access to the ability to save the pdf. This is a common problem, and i'm sure that if you were to ask the oracle Google, it would help you solve this dilemma. Yes, they can be saved if you open them in something like the full version of Adobe Acrobat, but most people I know don't have that because it's extremely expensive. I get the feeling that perhaps my last message conveyed the wrong tone.
Character sheet also available for download at upprevention.org ® . TM. CharaCter weapons. CharaCterIstICs. CharaCter Name. SPeCIeS. Player.
write your own ticket with god
You'll find up-to-date information on the Download page for the character sheets. I imagine most, if any, future changes will be very minor. Download Full Set. The character sheets are now divided into three sections: Core, Gear, and the Force. Most characters will not need the last section, leaving either 2 or 4 pages for most players.
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