Desmond (Assassins Creed, #1) by Éric CorbeyranThis first volume of the French comic trilogy from Ubisoft, tells the story of Desmond Miles abduction by Abstergo and their plans to rip the blood-steeped memories of Desmonds ancestors from his genetic code. Add to the mix the mysterious and violently terrified Subject 16 and a desperate flight from Abstergo, and this makes for a fast-paced and thrilling addition to the games universe.
Assassin’s Creed: What Went Wrong With Desmond Miles?
Spoiler warning: The following article discusses the ending of Assassin's Creed 3 in detail. Assassin's Creed 3 ends with a choice. Desmond Miles, the series' modern-day hero, is asked to decide between dooming the world to a fiery apocalypse or placing its future in the hands of Juno, a vengeful godlike figure from the series' mysterious precursor race. The former allows him to live, the latter ensures his death. Desmond sacrifices himself to see the Earth saved. It's an interesting narrative decision for a character that's part of the Assassins faction, a group who have fought for humanity's right to free will across the centuries. Desmond's pragmatic choice sounds more like something his rivals, the Templars, would go for - they who continually argue that humans need order and a firm hand to guide them and that free will is dangerous.
Desmond Miles is a fictional character and the main protagonist of the frame story uniting the first five installments in the Assassin's Creed series of video games. Desmond lives in New York and works as a bartender. However, yet because his ancestors were renowned Assassins, he is eventually tracked down by Abstergo Industries and captured by the Templars. Warren Vidic and Dr. Lucy Stillman. After recovering the information for which Vidic was searching, Abstergo's executives order Desmond to be killed.
Five years, four games, and two ancestral assassins gone by, Desmond Miles has served as the transcendent protagonist in Assassin's Creed from the very beginning.
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The story of Desmond Miles began as an incredible premise but left many dissatisfied as it went on. What started as a big bang culminated with a quiet whimper. While the former acted more as a framing device for the high-profile assassinations, the initial idea behind it was actually rather interesting, especially from a sci-fi viewpoint. Very much so. Fair enough, I thought to myself.
By age 16, Desmond became tired of living in hiding and aspired to pursue his own dreams. Using the minimal training of Assassin skills he had obtained from his father, Desmond fled from the Assassin compound he had grown up in and managed to travel from South Dakota to New York City , where he found employment as a bartender in the Bad Weather nightclub. It was Abstergo's aim to acquire a map that detailed many " Pieces of Eden " spread across the Earth, which Desmond was reluctantly successful in doing. Following this, he managed to escape Abstergo with the help of Lucy Stillman , an undercover Assassin, and joined an Assassin cell in Italy , which consisted of herself, Shaun Hastings and Rebecca Crane. Utilizing an upgraded Animus of Rebecca's construction, Desmond relived the memories of Ezio Auditore da Firenze, in order to improve upon his newly obtained skills.